Corporate

Corporate

Corporate

Guild


Mapped how immigrant cashiers navigate education, work, and mobility when U.S. systems erase their past credentials and overload their cognitive bandwidth.


Designed a three-part model:
PastPort (translates prior skills/roles into instant credits), Tryouts (low-stakes proof of ability before enrollment), and Roadmapping (clear, stepwise path from current skills to desired roles).


UX Research, Insight Generation, MVP definition



Fizz

Conducted needfinding with non-student groups to understand how anonymity, proximity, and identity shift outside the campus context.


Mapped cross-community tensions to define what a hyperlocal network must solve when “student culture” is no longer the glue


Qualitative Research Synthesis, Product Reframing, IxD prototyping

Stanford Research Park


Researched how non-technical female founders build legitimacy inside investor-heavy environments like Stanford Research Park, where expertise, confidence, and credibility are constantly evaluated.


Mapped identity tensions, and prototyped a “co-legitimization” system where founders gain confidence through structured conversational matchmaking rather than pitch theatrics.


Stakeholder Ecosystem Analysis, Protocol , Interaction-Level Product Scoping, Workflow Design


Researched how non-technical female founders build legitimacy inside investor-heavy environments like Stanford Research Park, where expertise, confidence, and credibility are constantly evaluated.


Mapped identity tensions, and prototyped a “co-legitimization” system where founders gain confidence through structured conversational matchmaking rather than pitch theatrics.


Stakeholder Ecosystem Analysis, Protocol , Interaction-Level Product Scoping, Workflow Design

StreetCode

Studied how underrepresented youth build identity, confidence, and skill-belief inside a tech-learning environment


Used R for technical data analysis: ran regression / produced data viz to test how device availability at home predicted enthusiasm, persistence, and drop-off patterns.


Quantitative Analysis (R), Mixed-methods Research Design, educational insight synthesis

Studied how underrepresented youth build identity, confidence, and skill-belief inside a tech-learning environment


Used R for technical data analysis: ran regression / produced data viz to test how device availability at home predicted enthusiasm, persistence, and drop-off patterns.


Quantitative Analysis (R), Mixed-methods Research Design, educational insight synthesis